Session 3 2
- Use better random encounter tables
- Give further description to surrounding area
- Giving more detailed descriptions
Session 4 2
- NPCs need to have stronger flaws
- Need to play to my strengths and have fewer pure “people” based
encounters
- Be tougher on the players
- Don’t rush
- Mount Celestia is a really hard plane to play - characters need to be
more complex and have less flaws
- Vary the types of encounter
- Remember to take passives at start of game
- Make choices harder
- Give better items to rogue