Table of contents
Ice and snow chills the bones of those who suffer a life in Denau. This chapter gives you information you need to prepare for the adventurers’ journey into the region. This chapter outlines the history and goals of Elydir the Vanquished so that you’re prepared for what awaits the characters.
Elydir, the Vanquished 2
Elydir is an ancient high-elf wizard. Her hair is grey and face wrinkled; pointed ears poke out under a circlet with a ruby gemstone set, and her robes are a deep dark red with intricate symbols laced in a golden thread.
The circlet is decorated in the image of the sun on a horizon with a downward sword piercing the horizon. The ruby is the sun, spikes of gold show the sun rays, and an iron cruciform is the sword.
Initially, she will be encountered in the Lonely Tower, but will be encountered elsewhere if she is freed.
Elydir’s history 2
Elydir, born Une, was born into nobility in the elven community Aymeluma, the daughter of the elvish Lord Ikanyr Glynlamin. She studied natural magic during the early years of her life.
Promised to the prince Prince Lainot of Rehani to end a enduring war between Aymeluma and Denaura, the young Une was taken from Aymeluma and raised to be the lady consort of Lainot. Lainot was an abusive husband and, after succeeding his father, a feeble violent leader. Through the enduring abuse, Elydir became forlorn and distrustful of humans.
To distract herself from her husband’s abuse, Elydir found solace in the study of magic, especially enchantments. During her study she met Faurin, a kind and generous man. His care lead to devotion and love and intimacy. Together, Elydir and Faurin dreamed of naive grand plans to rule for the betterment of the realm. Elydir, already in a place of power, took these plans more seriously than Faurin. Over the next few years, she started putting plans into place. Her study also took a darker turn, delving into powers for the control of minds and unsavoury creatures. It was then, over 500 years ago, Elydir used these skills to kill Lainot, overthrow government of the Denaura and take control of its people. Yet, for Elydir, despite the power she had amassed, her greed was unfulfilled and her desire for power continued to grow.
It was only by Faurin’s wish that Elydir was captured and imprisoned in a powerfully warded tower. Elydir’s last act, before she was imprisoned, was to curse on those of Denau in revenge. She unleashed her power to rip a portal to the ice plane, bringing a raw and bitter life to those who fought against her.
Unable to leave her prison, she spent years dedicating herself to means of influencing the outside. To one day again be free and to take back her right to rule.
Goals 2
Elydir has the following goals in the campaign.
Escape the Tower 2
Trapped in the solace of her prison tower, Elydir has become master of illusion and divination. To escape, she needs the Dawnsword Amulet. Using her powers the elf-wizard has watched from afar. She has manipulated history through apparitions and dreams, causing turmoil and trouble, and attracted followers.
The wards protecting the amulet have frustrated Elydir’s plan to use her followers to recover it. She has discovered that the amulet can only be found by those who do not aim to free Elydir. This failure has lead to her plan to deceive adventurers into returning this amulet to her and has been doing so by bringing misfortune to Aymeluma.
Once she has escaped the tower, she will forget about the adventurers as they have finished their use, to focus on her other goals. At least, that is, until they next interfere with her plans.
Rule Denau 2
Punish the Aymelumans 2
Find the Shards of the Fulcrum 2
Role-playing Elydir 2
Elydir believes she has the right to rule and she has the will to dominate. She believes that she will create a better, fairer world. One without abuse ruled through might and power. If the characters ask why she should rule, she tells them it is because she was taken from her safe world into their treacherous one and no others in their world have the will to fix it.
There are very few things Elydir wouldn’t do to achieve domination but she will avoid hurting the innocent, especially children. In spite of this, it tales very little for the innocent to be judged as guilty and she is merciless to those who are guilty - as all Aymelumans are.
Before her imprisonment, Elydir was impulsive and fiery. Over the four centuries in the Lonely Tower, she has become calm and calculating but she seeks an unfeeling and cold vengeance. She cares little for the freedom and livelihoods of those that she would rule. While she has become detached in most ways, she fears being controlled, as she was by Lainot, or betrayed, as she was by Faurin.
Elydir is patient. Her plans take years to unfold, she and she is unlikely to be deterred by failure. Through her scheming, she will exploit others but will discard them when they are no longer useful. Using her powers of divination and persuasion, she will investigate those who oppose her ends and use their failings to her advantages.
Paranoia forces Elydir to rule from afar. She influences her own forces and other factions through carefully selected few intermediaries preferring deception and anonymity. Even with her intermediaries, Elydir is cautious and will use her powers of projection to conceal her true location.
Elydir’s interference 2
Elydir will meet the adventurers early in the campaign out of necessity. Unless they are a clear threat, she will forget about them. However, it’s unlikely to take long before she recognises their threat if they oppose her. When she is free, she will aim to be unknown to the world. She will avoid direct confrontation but the characters will face those who follow her or those who are manipulated by her.
Using her powers of divination, Elydir will spy on the characters and their allies. In this way, she finds the adventurers useful and will want to keep them alive unless they become too much of a threat. She will accept strategic losses and allow the characters to have short term success to gain the upper hand. Limited resources and grand goals stand in the way of Elydir focusing directly on the adventurers but she will use her resources to weaken.
Elydir relies on others and her magic items for her immense power. Alone and separated, she is still a force to be reckoned with - using manipulation and enchantment to control others.
Adventure hook 2
The characters start their adventure awaiting a meeting with Lady Alymir Glynlamin. The party will start in the elven village of Aymeluma.
You have been invited to meet Lady Alymir Glynlamin who is concerned about recent wolf attacks in her village of Aymeluma. You have each travelled there. It’s one hour before the meeting is planned.
Start the wolf attack event.