Table of contents
A. Dawnsword Amulet 2
Elydir’s amulet used to bind her to the tower. If this is returned to her, she will be freed from her prison.
This is protected by a ward that prevents those who intend to free Elydir from finding it.
This cannot be destroyed by natural means.
B. Fulcrum. The Staff of Skonarith 2
Skonarith was a tyrant who dominated the world through his magic. When he was defeated, his soul was trapped his ornamental staff so that his powers could be harnessed by the usurper. When the usurper became possessed by the staff, it was split into three parts, splitting its abilities: Ith, the Orb of Empathy; Sko, the Staff of Domination; and Nar, the Braces of Independence.
Recombining the Staff 2
If each of the elements is willing (or is forced), the staff can be reformed from its parts.
Ith, the Orb of Empathy 2
Wondrous Item, Rare (requires attunement by a good creature)
A dark red pearlescent orb, its contents swirling, was split from the Staff of Skonarith. It is kept safe in Lunia, Mount Celestia, out of fear it may hold the evil of Skonarith. If under the right conditions, this can be recombined with the other parts The Staff of Skonarith.
The orb has 3 charges. While holding it, you can use an action and expend 1 charge to cast the detect thoughts spell (save DC 15) from it. The orb regains 1d3 expended charges daily at dawn.
Sentience. Ith is a sentient neutral good wondrous item with an Intelligence of 12, Charisma of 12, and Wisdom of 18. It can read, speak, and understand Celestial and Common. It can communicate telepathically with any creature within 60ft and with any character that is attuned to it. It has hearing and vision out for 30ft.
Personality. When feeling a particularly strong emotion, Ith will sometimes lose control of itself and telepathically broadcast this to other creatures nearby.
Ith is the empathy of Skonarith, what little empathy there there was, but in separation from the rest, it has grown in power.Ith wants to protect others from harm, especially oppression, though, it believes its own powers should only be used against those who dominate.
The orb misses Nar, the Braces of Independence, and wishes to be reunited with the bracers.
The orb is ashamed of its weakness and the hurt that caused to others and that it may end up being by Sko again. If it is asked to use the powers against those who do not deserve it, a conflict will arise between it and its wielder.
Sko, the Staff of Domination 2
Wondrous Item, Legendary (requires attunement)
It has the power to control others.
Nar, the Braces of Independence 2
Wondrous Item, Legendary (requires attunement)
It has the power to shield itself from domination.
Golden oak amulet 2
This amulet was created by Lady Glynlamin’s father and kept in their after his death. It was stolen by Elder Maiele, who cursed it, and she traded it with the Silvatans. The Silvatans gave it to Briid.
The curse allows Elydir to appear and speak to wearer and view the area around them.
Nixignis Gem 2
A thin rhombus shape, this gem amplifies the temperature of anything it’s in contact with, defining its form. Its colour depends on its form.
If the gem is in contact with ice, it will go into cold form. In cold form, the gem glows blue. Unless neutralised, when a character moves within 5 feet of it, it must make a DC 12 constitution saving throw or take 2d10 cold damage on a failed save, or half as much on a successful save. While in cold form, if the gem takes fire damage, it is neutralised for 30 seconds.
If the gem is in contact with a hot surface (too hot for human touch) or fire, it will go into hot form. In hot form, the gem glows red. Unless neutralised, when a character moves within 5 feet of it, it must make a DC 12 constitution saving throw or take 2d10 fire damage on a failed save, or half as much on a successful save. While in hot form, if the gem takes cold damage, it is neutralised for 30 seconds.
If the gem isn’t in contact with ice or a heated material, it will be in neutral form. In neutral form, it doesn’t cause any damage.